Caverna is a game we have been interested in for a long time, but continue passing on because of its intimidating size, price, and complexity.   Un/fortunately, when a board game gets in the blood, eventually it'll be on the shelf.  The sentiment, often repeated, can only be echoed here:  if you like Agricola, you will enjoy the heck out of Caverna.

It is big, it is fairly priced (quality and quantity of items is... generous), and complexity is on par with Agricola - some reviewers claim it is less complex, others say more, I think it means Uwe Rosenberg has done something pretty unique.

Bought from the good folks at The Game Shoppe on the first of the year, it has been played every single day (with enthusiasm).  Each play through reveals a greater width and depth to the mechanics, driving the replayability high.  We did pick up a few of Plano boxes to keep the many pieces organized and the Caverna Scoring Pad app to help with totaling points at the end.  Both are highly recommended.


Three Persons
By Vijay Seshadri

That slow person you left behind when, finally,
you mastered the world, and scaled the heights you now command,
where is he while you
walk around the shaved lawn in your plus fours,
organizing with an electric clipboard
your big push to tomorrow?
Oh, I've come across him, yes I have, more than once,
coaxing his battered grocery cart down the freeway meridian.
Others see in you sundry mythic types distinguished
not just in themselves but by the stories
we put them in, with beginnings, ends, surprises:
the baby Oedipus on the hillside with his broken feet
or the dog whose barking saves the grandmother
flailing in the millpond beyond the weir,
dragged down by her woolen skirt.
He doesn't see you as a story, though.
He feels you as his atmosphere. When your sun shines,
he chortles. When your barometric pressure drops
and the thunderheads gather,
he huddles under the overpass and writes me long letters with
the stubby little pencils he steals from the public library.
He asks me to look out for you.